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Guide to Roleplaying WoWwiki

(em construção! digo, tradução... fonte: http://www.wowwiki.com/Guide_to_roleplaying)

http://wow.joystiq.com/2013/02/23/the-complete-guide-to-roleplay-in-wow/

Este guia serve como um "guia compreensivo para interpretação de papéis (roleplaying - RP)". Servidores RP são servidores para interpretação, incorporando os melhores aspectos do jogo. Sendo assim, é bom ter uma razoável orientação para seguir adiante.

 


O que é RP?

Recorda-se de quando você era pequeno(a) e costumava brincar de "faz-de-conta"? RP é uma versão avançada dessa brincadeira. RP é uma maneira de se expressar e expressar sua criatividade enquanto se diverte ao mesmo tempo. RP foi popularizado com o Dungeons & Dragons, um "RPG de mesa" (pen-and-paper, PnP). Desde a alvorada da era da computação, RP tem migrado dos tabuleiros e papéis para os jogos eletrônicos. RP em um MMO é vigorosamente diferente do que interpretar por si mesmo, já que existem muitas regras e também muitas pessoas. Contudo, existe um consenso geral das regras de interpretação (RP), que serão abordadas neste guia.

Dada a natureza extremamente "vanilla"/mainstream do World of Warcraft (ao menos comparado aos jogos antigos), a despeito dos servidores RP, a interpretação de papéis genuína não é algo que você verá nos servidores normais com frequência. Apesar do jogo ter uma economia, os aspectos minimalistas do "mundo virtual" da Blizzard que caracterizaram o Ultima Online em especial é provavelmente o único fator principal que permitiu ao WoW se tornar mainstream como o é, e RP é parte disso.

RP também tem uma tendência a se associar com varios outros grupos e nichos subculturais não-mainstream, como fãs de anime/mangá ou góticos/fãs de vampiros. Nichos interessados em fetiches e outros aspectos da diversidade sexual não é improvável. Por este motivo que RP deve geralmente ser considerado uma atividade para pessoas que não participam de qualquer tipo de nicho. De modo geral, o estilo de RP no WoW deve ser caracterizado como Fantasia Medieval.

Em servidores RP, os jogadores RP tem uma tendência formal de serem tímidos e reclusos frente à população comum do servidor, com sua grande maioria praticando RP em chat de guilda ou de grupo. Canais globais e de comércio são geralmente considerados fora do personagem (out of character, OOC) por padrão - especialmente o de Comércio. Faça o seu melhor para não digitar em OOC sempre que possível.



Informações gerais sobre canais de Chat e Fóruns

Então, temos um guia básico para os tipos de jogadores de RP, e é fácil ver porque jogadores RP Médio/RP Denso podem não se dar tão bem com os Anti-RP ou RP Nulo. Então, que ponto nós traçamos para os servidores RP? Qual é o nível aceitável de RP que se deve assumir?

Agressão Física/Verbal sobre os jogadores RP

Esta categoria inclui:
* Jogadores que especificamente fazem jogadores RP de alvo para abuso físico/verbal (não limitado à agressão verbal).
Se um jogador estiver fazendo jogadores RP de alvo para algum tipo de assédio deliberado, esse jogador pode:
* Ser temporariamente suspenso do jogo.

Discussões fora do personagem (OOC) e uso dos Canais Globais de bate-papo

Detalhado a seguir está a política de linguagem aplicada nos servidores RP. O uso do comando /ignorar também é altamente recomendado.

O Canal Global de Bate-Papo deve apenas ser usado para encontrar Storylines (SLs), encontrar Grupos, e discussões variadas referente a Storyline Base (BSL), tópicos relacionados ao jogo, e de continuidade.

O Canal Global de Bate-Papo NÃO DEVE ser usado para nada "Off-topic," que não seja de Storyline ou discussões não relacionadas ao jogo.

Absolutamente nenhuma conversa (fora do personagem) ou sem relação à fantasia devem ocorrer no /Dizer (/s), /Gritar (/y), ou canais de chat de grupo (/p).

O Chat de Guilda (/g) não será moderado por qualquer violação relacionada à fantasia, exceto pela própria guilda.

Todos os casos de violação de códigos de conduta (link quebrado) também vigoram.

Exemplos de conversas apropriadas ao Canal Global de Bate-Papo:

"Alguém gostaria de se juntar a uma SL (storyline) específica para ladinos?"
"O que aconteceu com a Fonte da Eternidade?"

Exemplos de conversas inapropriadas ao Canal Global de Bate-Papo:

"Você assistiu aquele filme novo?"
"Minha irmã comprou um carro novo"

Se um jogador é visto violando alguma dessas regras, ele pode:

Ser alertado. (tente não sair reportando todo mundo. Muitos podem reagir mal, e sempre haverá um monte deles.)

Pelos indicadores acima, jogadores RP Nulo que respeitam as regras acima tem o direito de estar lá. É apenas uma questão de opinião sobre quando ações nulas afetam a imersão de jogadores mais dedicados.

O mais importante é tentar colaborar, não importa quão simples pareça. A melhor maneira de fazer RP é ser ativo! Em vez de ficar parado esperando por um barco, diga a seu vizinho o quanto você odeia orcs ou sobre sua madrasta IC. Quando for vender itens, tente usar o sotaque de seu personagem no Canal de Comércio. Quando estiver em masmorras/instâncias (DG), comece discutindo com o seu ajudante de bruxo! Se você estiver no meio de uma multidão de dez pessoas esperando por aquele barco, existe uma boa chance de que alguém vai responder. Mas, enquanto for proativo, faça questão de ser também um bom ouvinte ;) Todos amam receber atenção, dê atenção a seus colegas de RP e eles irão amá-lo por isso!

Uma boa ferramenta para RP no WoW é o Addon MyRolePlay (MRP). Ele está em beta, mas está pegando a comunidade de RP de lavada. Você pode marcar sua "bandeira" de status como "Procurando RP", entre outras coisas, como personalizar seu título (Zerun o Magnífico), nome de família (Lethn da Casa Darotan), nomes e sobrenomes, peso, altura, humor, cores, descrições ("faltando um olho" e não "faltando um olho por ter sido atingido por um gnoll em sua infância"... afinal como um desconhecido saberia disso apenas de olhar para você?). MRP é considerado o substituto do antigo Addon FlagRSP.

Quer escrever uma biografia? Beleza, reúna uma ideia enquanto estiver no metrô para o trabalho e quando estiver pronto, poste-a nos fóruns! As pessoas que quiserem RP podem responder por sua história ou procurar por você. 

Posting roleplaying on the forums

As some of you may have seen, there are some denotations swimming around, here are some,
* '''((OOC))''' a roleplayer needing to explain something ooc,
* '''((FFA-IC))''' anyone may add to this discussion IN CHARACTER only
* '''((OPEN-RP))''' an open invitation to join a crafted series of events or roleplay
* '''((Closed-RP))''' a closed peak at other peoples stories, you may not add but you still may enjoy the drama.

== Criação de Personagens ==

Em World of Warcraft, a criação de personagens é tão simples quanto ir clicando. Em RP, contudo, é sempre bom ter uma história detalhada de seu personagem, seja ela escrita ou apenas em sua cabeça. A criação de seu personagem é um importante primeiro passo em qualquer RPG. Há certas coisas cruciais que você deve saber ao criar um personagem para o WoW.

=== O Básico ===
==== Gênero (Sexo) ====

Você quer interpretar um personagem homem ou mulher? Existem vantagens para ambos. É mais uma questão de escolha pessoal. A maioria tende a escolher seu próprio gênero - ao menos para seu primeiro personagem (!), mas existem muitos que decidem realizar RP com o sexo oposto.

==== Name ====
O que tem o nome? Muita coisa, na verdade. Seu nome, na maioria das vezes, é a primeira impressão que outro jogador terá sobre você. Em um servidor RP, como o Emerald Drean, um nome como Twinkforu ou Imagirl são geralmente mal vistos. Uma boa maneira de decidir se seu nome é apropriado é imaginar seu personagem na vida real em um contexto real. Os pais de uma criança nomeariam sua filha de Imagirl? A decisão final é exclusivamente do jogador. Porém, tenha em mente onde você está indo jogar. Algumas pessoas procuram inspiração para nomes de personagem em sites de nomes para bebês e pode ajudar caso você não consiga decidir. The following are useful sites:
http://www.20000-names.com/ (Searches names)
http://www.babynamesworld.com/ (Searches meanings)
http://www.lowchensaustralia.com/names.htm

Fantasy names:
http://servut.us/akx/names/
http://seventhsanctum.com
http://rinkworks.com/namegen/

==== Personalidade ====
Ter uma vaga ideia da personalidade de seu personagem é sempre bom. A personalidade é como seu personagem reage e responde a certas situações. Ele é malvado, ou bondoso e solidário? Esta escolha afetará sua experiência de jogo, ao ver que seu Bruxo maligno enfrenta dificuldades para obter um disconto daquela graciosa gnomida maga, não importa o quanto você goste da gnomida maga em OOC. Personalidades frequentemente geram conflitos, o que é normal. Não espere que todos vão se dar bem, assim como na vida real. Contudo, não traga seu drama IC para o OOC.

==== Efeitos Raciais ====
Não se esqueça de considerar a raça de seu personagem. A raça define como alguns personagens se relacionam, sua personalidade em geral, e perspectivas. Por exemplo, um anão pode ver um conjunto de ruínas no meio da floresta como um tesouro arqueológico e começar a arrancar as árvores e cavar o solo, enquanto um Elfo Noturno tentaria preservar as árvores, e um Goblin iria arrancar as árvores e os artefatos para urbanizar a área.

=== Tendência ===
Tendência é comumente utilizada em Dungeons and Dragons (D&D) e outros jogos relacionados, então não é muito relevante para o WoW. A tendência de um personagem é um esteriótipo genérico de sua personalidade. As tendências populares envolvem os eixos do bem e mal, e da ordem e caos, para dar origem a nove diferentes categorias: lawful good, neutral good, chaotic good, lawful neutral, true neutral, chaotic neutral, lawful evil, neutral evil, and chaotic evil. (A Wikipédia tem (como sempre) uma boa descrição sobre isso.)

=== Fazendo RP "do Bem" ====
Interpretar um personagem essencialmente "do Bem" pode parecer tão fácil quanto abrir os olhos, mas assim como as outras classificações de tendência, existem alguns pontos a serem considerados. Pode ser tão difícil quanto interpretar personagens vilões malvados de forma fiel. Eles não necessariamente precisam ser o tipo de pessoa que dá abraços, beijos e carinhos. O que define um personagem "do Bem" é como ele trabalha para alcançar os objetivos que estabeleceu para si em seu RP.

'''Example:''' There are three essentially good characters interacting in a role-play that revolves around rescuing a kidnapping victim.

'''The Defender''' - This character seeks assistance from honorable characters that they have contacted with to deal with the kidnapper. Using all methods within their power that don't cause internal conflict caused by of issues of conscience, they work to affect the return of the kidnap victim and the bringing to justice of their kidnapper.

'''The Interloper''' - This character seeks out the kidnapper for negotiation, working toward a settlement that will keep both sides in the dispute content and safe. They may be seen at times as acting in their own best interests during this work, as they go back and forth between the kidnapper and those who seek the victims return appearing to be working toward the goals of each.

'''The Rash Thinker''' - This character is prone to rash actions to affect the kidnapping victims return. They may gather a small group from among those they trust to seek the kidnappers hideout and steal the victim away from them. This type of character has a greater chance of seeing violent conflict from their actions, although they are working for the same results as the previous two dreamers.

==== Fazendo RP "Neutro" ====
Neutrality is the ability to not take sides in an issue or event, regardless of personal feelings. This type of character can be seen as cold and indifferent in their actions and need others to look deeper to really get to know them. They are focused mostly on their own goals that do not impact others, making them appear greedy to some. Some neutral types are very dependent on those around them at the time.

'''Examples:'''

* '''The Chameleon''' - this type of character blends into their surroundings. Mostly to observe whats happening around them and generally wishy-washy. They can be an almost constant presence, to the point where most people ignore them.
* '''The Recluse''' - this type of character is often seen as a hermit or anti-social. They keep to themselves as they work toward their goals, often hoarding what they learn instead of sharing it with others. Often, this type of character is where lost knowledge stories originate.
* '''The Mediator''' - this type of character is often called upon to mediate disputes between others after they become known for their neutrality. They can take the information provided them and look at it evenly, as they have no preference of one side over the other.

Neutral characters see all of those around them equally, whether as useful for gathering information from, a source of irritation that keeps them from working on their goals, or a complete nuisance that they would rather be without.

==== Fazendo RP "do Mal" ====
There are [http://thesaurus.reference.com/search?q=evil just as many adjectives for evil]: dishonorable, deceptive, abusive, cruel, immoral, and more. As with any character, an Evil character is not necessarily at his worst, most foul and antagonistic behavior at all times. Being of an Evil disposition only means that the capacity for these things is always there and that they may know no limits to the depth of their depravity. This means that an Evil character can be charming, cooperative, and for all appearances a nice guy. But its a façade that is not likely to last long unless the character is particularly determined and capable of maintaining such a deception.

'''Some examples of villains:'''

* '''The Conformist''' - he thrives by taking advantages afforded to him by whatever system is available to do so, almost equating what is legal to what is right and proper even when it is legal to seriously harm another. After all, if it weren't right and proper, the law should be changed, and since it hasn't been changed, it must still be right.
* '''The Intellectual''' - he probably does not consider himself to be evil, but almost certainly considers himself to be intelligent, wise, shrewd, and on the ball rather than foolishly concerning himself with the welfare of others as those idiotic dopes that speak of the common good are concerned. Often, this type of character thinks of themselves as naturally superior to others, their own needs coming first, and the needs of others coming much further down the list.
* '''The Overlord''' - he is concerned only with his own goals and nothing else. Only those things that with strengthen him and push him towards that goal are important and he will pursue that goal with any means possible. He hopes to bring himself to a position of power, glory, and prestige.

Playing a villain will never grant a player license to break Blizzard's rules of conduct. Being "evil" is not a valid excuse for randomly collapsing or harassing others; and one of the most difficult aspects of upholding an "evil" character is ensuring grudges stop at your character. Don't get angry with others for their responses to your character, because they too are taking a logical role.

===== Tips for the Villains =====
Before making an evil character you should realize it can be more difficult than others, make sure you have a good idea beforehand of what your characters goals are. You most likely wont get far roleplaying an "evil" character if you cant make any friends. Allies can be beneficial even if the character doesn't use violence or warfare to exact his evilness. Lastly make sure to be convincing, in general not many people are evil. Define your character as being one of those unique few and you'll have a great time. Just remember that the Good Guys usually win.{{clr}}
What makes you a villain? Most characters don't just decided on a whim that they want to be evil. This should stem from your characters history and not the players desire. Be unique. Some-thing that is not often seen, or that people fear or misunderstand is often labeled "evil". Go against the grain. This means speech and mannerisms as well as appearance.

* "Evil is in the eye of the beholder." So you want to be evil to some - not all. Perhaps even most, but always have a way out. If you don't, you're setting yourself up for the fall.
* Focus. Know what it is you want to accomplish. Be open to change. Nothing stays static for too long. If it can go wrong, it will. Plan ahead. Might does not equal malevolence. You can have the biggest chakram, an infinite DreamSoul elemen, and a whole slew of offensive arts, and are still just a thug.
* Violence does not equal villainy. A politician in power can be ten times more corrupt than a convicted killer who acted in self-defense. Destruction isn't always the answer either. Hostages present a much more complicated situation than simply planting a bomb.
* Crime is not always the best avenue for those of the dark alignment. This is especially true in Underlight. Be creative and find other methods to achieve your goals.
* Morality is important. Most evil doers have compromised moral values. Either they're working for themselves and don't think the rules apply to them, or they're working for the common good but don't understand whats appropriate and whats not.
* The end can justify the means. You're playing WoW the way you see fit. If a few souls get lost along the way, what is that to compare to the lives you'll save after the fact? You can either end up the hero or a martyr if you're not careful.
* Remember that you didn't do anything wrong if you didn't get caught. And the more people that support your side of the story, the less likely you are to be labeled a "threat" to society as a whole.
* Set standards. Be prejudice. If you think one way, then others are misguided or utterly wrong. They're either agreeing with you, or they disagree with you. Don't be afraid to stand up for what you believe, and teach it to those impressionable Newly Awakened.
* Honor is for the dead. The difference between a hero and a fool is luck. The difference between a coward and a corpse? Stupidity. Live to fight another day.
* [http://en.wikiquote.org/wiki/The_Godfather_Part_II#Michael_Corleone Keep your friends close and your enemies closer.] Never let them see it coming. A good villain always has his/her ace in the hole; and usually the joker as well.
* Don't be afraid to ask for help in your endeavors. Just be careful what you wish for. Minions are just that. People will work for reward before friendship. Greed can be good motivation. Remember that if they see a way to use you as a stepping stone, they will. Especially if it gives them what you have.
* Take small steps at first. Test the waters. You cant be bad until you know what good is.
* Trademarks. If it's been done, it's probably been done better. Find your own path, and let that aspect be yours and yours alone. Make yourself memorable.
* Achilles' heel. Every bad guy has one. Illness. Disability. Pangs of regret. Love for family. A persistent obsession. Maybe this is what drives your character. (For undead, most people seem to test the "no feelings" aspect.)
* Turning over a new leaf. Evildoers don't make many friends. When it becomes unbearable, there are always other options. This also makes an incredibly good smoke screen.
* Don't be invulnerable! Sure, capture the heroes, make them watch you describe your master plan...but if they come up with some ingenious escape method, and disrupt your evil ritual of world domination, take it in your stride...don't just ignore it! It gets very annoying when you shield yourself with magic...again. And again. And again.
* Don't get silly and lighthearted. Villains are darkhearted and cruel.
* Well-written and well portrayed villains don't always see themselves and what they're doing as evil, even if it is working on some contraption to brutally slaughter everyone in the world (they might see it as purging the weak and unfit for a shining new world order). A villain who can (almost) convince an indirect third party (such as a reader or outside observer) that they are in the right can go a lot farther than the rampaging "Blargh! I am evil! I am the bad guy! Fear me! Hate me! MWAH-HAH-HAH-HAH!" villain. However, the key is to ''almost'' convince the reader/observer: there needs to be something about you or your plans that makes the reader/observer happy when you meet your final end. 
* Anti-heroes are NOT villains, and villains are NOT anti-heroes. Anti-heroes oppose the heroes, but they also oppose the villains, but not necessarily for the same reasons. The anti-hero might have a personal vendetta or something similar against the villain (in which case, they oppose the heroes because they want to take down the villain instead) or they might oppose the villain for the same reasons as the hero, however, a difference of opinion or method makes them anti-heroes, such as the anti-hero willing to do whatever it takes (even if it costs the lives of countless innocents), while the hero would abhor such measures and methods.
* Don't always lose! Yes, the good guys are supposed to win, but only in the very end! The phrase "To be Continued..." can be a nice change of pace, and good RPers will accept it as long as you don't ''always'' win.
* Never hesitate to use the good guys to further your own agenda, such as taking out a personal enemy or getting a rare ingredient for your master scheme. Remember, the good guys are suckers: they fall for the little old lady needing help every single time it's used. Guaranteed. Or your money back. Both heroic heroes and antiheroes will fall for this. Always remember Article VI of the Villain's Handbook: There is nobody more stupid than the hero of a <s>TV cartoon show</s> MMORPG Roleplaying circle.
* A villain's overall agenda that results in doing something that is actually a good thing, but still has a pack of heroes on his or her tail because his or her methods are screwy, or the heroes are misinformed is more of an antihero than a villain. The [http://goldensun.wikia.com/wiki/Main_Page Golden Sun series] is a good example of this.

=== Anti-Heroes ===
Anti-heroes are characters that can be seen as "good guys" but tend to lack the valor and honor associated with typical good guys (Again, wikipedia helps {{wplink|Antihero}}). In a large population place like WoW, it's going to be difficult to be the anti-hero hero opposing the villain; chances are, you're going to have a heroic hero to contend with. To start off, the hero is NOT your main enemy (if he's even an enemy at all): the villain is. Never lose sight of this. Your reason for opposing the heroic hero can be many things: you have a vendetta against the villain and you want to bring him down instead of the hero therefore you rush ahead to get your vengeance, the hero is too good for his own good and is unwilling to take drastic measures to ensure the job gets done therefore you strike out on your own (lawful good vs. chaotic good), you just flat out can't stand the hero therefore you leave him to his own devices or perhaps the hero is one of your enemies but taking down the villain is top priority while getting rid of the hero is either A: icing on the cake or B: something to take care of later.

If the hero is your enemy, and you are not a villain, you need to take some care to avoid being seen as a villain by an indirect third party (EG: reader or observer). Use the hero to further your goals, but only if it's convenient as too much scheming and manipulating tends to paint a more villainous character.

The thing to remember when being an antihero is that you and the hero share a common goal. The last thing you want is to have taken the hero out of the picture and then realize that the villain is too strong.

=== Mary Sues ===
One main risk in creating a character is creating a Mary Sue. There are many definitions of a Mary Sue ({{wplink|Mary sue}} definition at Wikipedia might help give you a better idea). A Mary Sue is basically a character made with more idealization than logic, so perfect you want to kill them or try to steal the spotlight with their drama. Mary Sue has what we'd all like in a real person - niceness, a wide range of skills, charm, attractiveness - but not a fictional one.

Mary Sues are usually kind, righteous, have a heart-string-yanking past, more skills than they should and are prone to Power-emoting|godmodding. They might be propped up with 'interesting' traits, such as having a 'curse' which only serves to enhance their abilities, a lineage involving a canon character, a hybridism of different species or even going as far as creating their own race or mix up aspects (or indeed use the full aspect) of non-existant ones such as Aliens and Terminators.

Mary Sues or their traits tend to annoy other roleplayers by being clich&eacute; (Most people have seen and heard of the sons and daughters of Illidan or half-demon/demon-possessed people), impossible lore-wise (vampires do not exist in Azeroth), attention-grabbing (a character that was beaten up by their whole family that is still happy and cheery, but occasionally cries on the shoulder of a handsome stranger about it) or just plain over-the-top (a character that is part demon, part naaru and part goldfish with laser eyes). These kind of characters are highly disliked, so you should strive to avoid them if you don't want eyes rolled at you.

* DO NOT make a half-vampire son/daughter of Illidan. It's been done to death, impossible lore-wise, and no one can pull this off without being blacklisted, unless of course your character fries up in the sun and tells no one of their relation. No seriously, it just isn't going to work. Don't have a character with a relation to lore figures, unless of course it is commonplace for their species.

* Don´t tell everyone you see your 20 pages long background. How you would act in real life? Example:
HOW:
"Ah, death knight? I don't know if we should accept you to our group..."
"Yes I understand, but the Warchief promised fair treatment to death knights, I see that I was too optimistic..."

Not like this:
"Ah, death knight? I don't know if we should accept you to our group..."
"You call me death knight? I was valiant knight of Lordaeron and my parents were good people I just got to bad company and cult of the damned were recruiting people..."

* You '''can''' have a character with an angst-filled past, skills and beauty that isn't necessarily a Mary Sue, just cliché. Watch how you roleplay them. Don't dodge everything, don't use your angst past as an excuse for your actions and only tell close friends your secrets.

* Give your character flaws. No one is perfect. Embarrassing habits, disabilities and the occasional cruelty can make for a much more interesting character.

* Stick to your character's flaws. Don't suddenly wipe away their arachnophobia when they go to the Ghostlands and get jumped by a crypt fiend, or else your character's flaws won't count.

* No character in logic would brag about being the secret lovechild of Illidan or some other big villain. It would be like saying "I'm the secret son of Hitler!". No one likes Illidan. Hardly anyone would believe you. Characters would think you were crazy, and you'd have no proof of such relation.

* Let your character make mistakes. Don't blame all wrong-doings on 'I couldn't control myself' or 'My rainbow dog named Pockleberry died last Tuesday and I've been feeling very upset'. Someone who admits they were wrong and doesn't try to make it look like they were right all along is much more believable and noble.

* The world does not revolve around your character. No character will ever be the centre of all roleplayer's attention, everyone's friend, the biggest hero of all time and only the enemy of two-dimensional villains. Trying to grab everyone's attention by speaking of your drama will only do the opposite.

* Even a mean character can be a Mary Sue villain if everything goes their way. Signs of such a Sue are a mass murderer that never got caught, having an angst past or vengeance to try and excuse their actions or being unfairly unbeatable.

* Avoid having a hybrid character, or at least make them believable avatar-wise.

* Let your character fail every once in a while. Don't make them invincible. Just because someone types 'Picklejuice swings an iron bar at her' instead of 'Picklejuice smashes the elf's brains with an iron bar' doesn't mean you get to dodge it all the time. Someone trying an attack doesn't necessarily mean it missed.

* A better way to roleplay is to give attention rather than try to draw it to your character. Instead of trying to draw attention from the crowd with your rainbow eyes or that pet scuttling about your bag, go and strike up a conversation with another character.

* Watch you don't commit {{wplink|Deus_ex_machina|deus ex machina}}. It can become annoying to other roleplayers if you continue to use magic, some plot you made up on the spot in the situation or otherwise to escape a predicament. If your character beat up someone and now has said-person's big brother coming after them, don't run, face the consequences.

* Mary Sue quiz, if you get negative, stop roleplaying Arthas: http://www.springhole.net/quizzes/marysue.htm

* If you happen to be a Mary Sue and don't want to change then don't get involved in roleplaying, your character will probably anger them but so they don't break the mood, they'll hide it. If they come after you later with a dagger then that person probably roleplaying a maniac.

=== Who is Your Character? ===
Who is your character after all? There are many things to consider while making your character. Before you actually begin to roleplay, you must consider other aspects, such as: Who is this character? What drives him? What makes him respond to different things in different ways? A character background or history can answer most of these questions. The key to a character history is to ensure that your creativity fits within the boundaries of the environment you wish to play in. Remember no Mary Sues.

These are a few general questions to help shape your character:

* How and where did your character grow up?
* Does she/he have family? Where are they? What do they do?
* How old is your character? Who are his/her friends?
* Has she/he ever been hurt? Has she/he been in love?
* Is she/he happy? Is she/he sad?
* What are his/her morals? What are his/her ideas on honor and respect? On stealing and lying?
*What do they think of the Horde/Alliance? Or Scourge?

=== Cliché ===

Cliché is bound to happen. The maniacal, scheming, evil Forsaken warlock with a grudge against the world may seem appealing to some people: It's a start for a villainous character that heroic characters will enjoy pasting. However, like Mary Sues, excessive cliché will tend to illicit groans, eye-rolling and little to no RP from your fellow Roleplayers.

To handle this, one needs to add twists into his or her character: chances are, the evil Forsaken warlock with a grudge against creation will probably be either Chaotic or Neutral Evil. Throw a monkey wrench into this and give yourself a moral code, making yourself Lawful Evil. Hide your grudge and make it difficult for people to figure out your true intentions or keep your ego in check and don't let your grudge get in the way of or drive your agenda.

Using some cliché might be a place to start, but don't run with it for the existence of your character, it will get old fast.

== Expressing Yourself to the World ==
You have this wonderfully rounded out character, you know what he feels, what he likes, where he comes from, and what he looks like. Now to decide how he acts! Within WoW all actions are performed with ''emotes'' that allow other characters to see what your character is doing. It would be impossible to display graphically the wide range of movements and actions possible to characters, and emotes try to address this problem. Simply put, emotes are visible actions or physical descriptions. World of Warcraft has a massive amount of predefined emotes, as listed on the Emotes page. Some of these are animated, and some are textual. The real power of emotes comes from custom emotes, as done with the slash commands /em or /me (the latter originating from IRC).
Emotes are not for giving information, for showing what someone is thinking, nor for communicating OOC information. Anything you say or any actions your character takes must be within character. A good emote describes a physical event or action while allowing other characters to participate. Other characters cannot usually see "thoughts" or motivations, so emoting these will limit their opportunities to respond.
Keep in mind when creating emotes that you need to leave room for a person to respond. If you want to punch someone, you "swing towards them" or "lunge rapidly". This allows the other player to decide whether or not his character gets hit. Do not "god-mode", where you give the other player no room to respond.

'''Best:''' "You try to hit the orc with your axe."
The orc can respond by dodging, attacking back, or even running away... the possibilities are limitless.

'''Good:''' "You swing your axe at the orc."
The orc has ample time to respond, by parrying, grabbing the handle of your axe, kicking you off your feet. The possibilities are many.

'''Bad:''' "You hack the orc's arm off with your axe."
The orc has lost an arm, is suffering massive blood loss and now needs to find a First Aid specialist. The possibilities are few.

'''Terrible''' "You kill the Orc, sending his head flying."
The Orc is dead and you ruined and dominated the scene. The possibilities are almost nonexistent.

=== Proper Emotes ===
There are some ways to emote that just don't fit within WoW's emoting system. All emotes are done by the third person. An example would be:

* ''Kailea looks down at her leather boots, disgusted by the dirt and grime that has accumulated.''
* ''Kailea looks down at her boots. They are intricately carved with runes rumoured to protect against shadow magic.''

''(Note: Don't have carved cloth. That doesn't even make sense.)''

Both of these emotes are similar, yet different. The first emote is an action emote, detailing the action a character is performing. The second emote was a descriptive one, meant to give greater information about an object or character. It's impossible to do "pure" descriptive emotes without addons (no such addons have yet been written), that is, for example: ''The boots are ragged and are missing scraps of leather from here and there.''.

One way to use emotes that would not normally fit in the WoW emote system is to put || before typing the emote. For example: "Kailea || The boots are ragged and are missing scraps of leather from here and there."

=== Improper Emotes ===
These cover the gambit from OOC, forced actions, to showing thoughts. Don't do them.

* ''Thrall thinks Arthas is a moron and pulls his pants down.''
* ''Bulgok dislikes Sklar.''
* ''Mimi thinks M&Ms are good.'' - M&Ms? A new gnomish invention? What does it do?
* ''Johnny brandishes some Gnomish Patties. ''

== Various Roleplay Ideas ==
The following are various ideas that can be played out by the use of extensive emotes.

* '''Smith or Craftsmen''' Something that isn't done to death, a craftsmen or smith builds things for people, housing. A weapon that they need, a shield. A shoe, and usually get paid decently for their crafts.
* '''Strangers at a tavern''' Easy to do and has not been done to death. Everyone in your role playing group goes into a tavern and sits down. Depending on the Character's experences and lore, each player will act differently then the next. The possibilities are limitless.
* '''Zoo-master/Petting zoo owner''' Collect pets and set up a small scale petting zoo for people to enjoy!
* '''Poet/Minstrel''' One of the most fun characters to play, you get to be creative, writing songs and poetry and have people *gasp listen to you! Don't make songs about you killing the Lich King though, you'll get ignored more than admired.
* '''City Tours''' Become a lore expert and take people for guided tours of the city. Leaves a lot of room for creativity!
* '''Ghost Tours''' Similar idea to the previous, except with ghosts! Maybe get your group to party with you, and have a friend go in ghost form for them to be chased by.
* '''Hunting Trips''' Are you a seasoned hunter, or just a fan of the big game? Don't have to be a hunter to enjoy the sport! You don't need to be the next Hemet Nesingwary though!
* '''Safari''' Run a safari service by yourself or a few friends. Take people for tours of the barrens and its inhabitants.
* '''Fortune Telling''' Another really fun one, you get to tell people what is going to happen in their lives ^_^
* '''Psychologist/Councillor''' Listen to peoples problems all day and try to diffuse some of their anxieties (Good for a priest. Tried this. ~~)
* '''Odds-n-ends collector / Trader''' Hey, don't throw away that grey item! One man's trash is another's treasure. Show off your.okay lets face it, trash.
* '''Hair stylist''' Okay, you cant graphically change someones haircut, but half of roleplay is suspending your beliefs and just playing along :P Edit: With the new barber shops with Wrath of the Lich King, this one will be much easier to pull off.
* '''Hypnotist''' Now this would be a fun one. I am dying to try on an alt :P. If someone goes along don't tell them to walk over a cliff.
* '''Games master''' Spend all day coming up with and hosting games between people, maybe try to get an actual chess game going using KnightB2-C5 style? Perhaps your character is a master at something, and has attitude.
* '''Saint/Samaritan''' Perhaps its part of your characters persona to help people in need, maybe under influence of the light? Works well for Paladin/Priest. Not so easy for Warlock/Death Knight.
* '''Graveyard Keeper''' So many graveyards in Azeroth, and who is there to look after them? Sell flowers and keep those shields upright as you keep the places of mourning.
* '''Real estate agent''' Elect yourself master of real estate in Ironforge! Sell (I use that word carefully :P) the houses to couples, take them on inspections and even hold auctions! Proof of ownership may be a problem however.
* '''Circus performer''' A clown, high wire or master of beasts? Show off your freakishness by performing at the Darkmoon Faire perhaps?
* '''Comedian''' This one is tricky, but if you can pull it off, you'll get lots of love! Write up some jokes and draw in a crowd in Orgrimmar or Stormwind. No Tauren burger jokes in Horde cities.
* '''Garbage Collector''' So much litter around the trade regions, sweep around people, avoid the hobos and keep Azeroth clean! (Can run into some interesting encounters with hobos, business owners, estate agents?)
* '''Party Liaison''' People have parties and weddings all the time in Azeroth! Why not be a service to these people by getting in touch with all the entertainers, finest chefs, comedians, fortune tellers and the like to book for peoples events? Great for PR!
* '''Mailbox Digests''' Start your own digest magazine by yourself or with a few friends and get subscribers! Maybe run some riddle competitions, try to make a word find in a letter, or run stories on interest. (There have been some really successful ones at this. ~~)
* '''Expressionist artist (in angst!)''' Drape your character in shades of grey and black, and wander around stormwind pondering modernism, industry and that undead rogue stabbing people behind you.
* '''Gypsy''' Start your own folk collective by yourself or a few friends, engage another culture completely foreign to your native one by becoming nomads of the land, with a fondness for campfires, dancing and singing.
* '''Deviant Dealer''' People from some walks of life need a fix, sometimes in no other form than deviant fish! Treat them as a banned substance, make your shady deals out the back of cut throat alley away from the guards!
* '''Speech therapist / accent expert''' Become a master of the various dialects and speech mannerisms of azeroths inhabitants. From the ey mon, to the RAAAAAAAARG me smash undead! To the muuuuruurururggghhh of a murloc!
* '''Dockmaster''' Become the chief official of the docks of Menethil, or the zeppelins of Orgrimmar, providing regular ''/yells'' about departure and arrival times. Name the ships yourself, make your office the unused ship, and keep your cloak smelling of salt and gin! The Salty title would be good here.
* '''Holiday Agent''' Some people want a holiday? You know where to go (and in what season!) provide packages with the safari, hunters clubs, organize a tour, or maybe just a quiet night at a bed and breakfast owner.
* '''Bed and Breakfast owner''' Maybe you own a nice house in the middle of no-where and like to treat your guests with the best hospitality one can provide. Bookings might need to be essential.so you're there.
* '''Masseuse''' Your skills as a master masseuse are needed! Heroes return to battle with knots, aching joints and a high heart rate. Offer them some creature comfort for a few copper coin. (You could offer some... other ''private'' services with this as well. Don't know whether it's against the EULA, though. ~~)
* '''Animal rights protectionist''' Everyday a critter is molested somewhere in Azeroth. Start your plight by the protection of chickens and rabbits, maybe even the level 50 owls.. Diseased grizzly bears? DEHTA worker?
* '''Private Investigator''' Investigate strange happenings outside the official channels. Work with SI:7 for assignments, or go renegade. Not always rp, players might need them anyway.
* '''Homeless Bum''' Hey, its no big deal, most of us sleep in inns at night! What of those people who sleep in the middle of Orgrimmar? Perhaps you take it a step further, harassing the deviant dealer and garbage collectors. 
* '''Astronomer''' Study the heavens and talk with others, such as the fortune tellers, astrologists, magazine editors and the like about your findings.
* '''Town Crier''' Those overpaid bums walking around the city, spouting news only the council wants you to hear about! Send forth reports of distant war with your fellows, keep up to date on great auctions, even some gossip? Don't yell about nothing though!
* '''Peace Activist / Hippy''' We may be on a PvP server, but why not roleplay a peaceful attitude? Roleplay yourself being strapped to trees in Stonetalon mountains, and try talk that undead rogue out of gutting you.
* '''Master chef''' its one thing to have 300 cooking skill, but something else entirely to create your own wonderful masterpieces! Use the forums, letterbox tabloid to give directions on making dishes such as, Stuffed elven ear, Chicken soup, Boochy steak! 
* '''Tool Trader'''People always need that extra arclight spanner, a spare hammer or a replacement pickaxe because the old one is broken, so why not sell these things to them, for the right price of course.
* '''Policeman''' give people speeding tickets, arrest people selling illegal herbs such as bloodthistle or get in a mount chase with a player from the opposing faction this is a very fun role and why not start a police force guild.
* '''Exterminator''' why not get hired to take care of some nasty sillthids, ahn'qraj better watch out.
* '''Inn Keeper''' A very nice way to make some gold. Charge people a few copper to stay the night but be a nice, hospitable bartender and the people will love you.
* '''Lone Wolf''' You are cold quiet and calm, preferring to work on your own. Lone wolves, however, always have a dark side, often being cruel and brutal in combat, and only working for others if money is involved(ideal for forsaken,worgen,death knights and warlocks).

=== The fourth wall/meta-gaming ===
In the theatre, the fourth wall is an imaginary wall around the stage through which the audience watch the show. The idea is that this wall separates the two worlds. A common example of the fourth wall being broken is when a character directly addresses the audience, such as a character in movie talking directly to the camera.

In roleplaying, the fourth wall is there to separate the characters from the mechanics of the game, but also from information they couldn't possibly have. This is more typically described as meta-gaming. Examples of fourthwall breaking/meta-gaming include:

* '''References to character statistics''' Characters do not know that they have a crit rating of 33%, not do they know that they have 3000 health points. These figures are part of the game mechanics, not the lore.
* '''Unusual knowledge of world events''' It's unlikely that a human born 20 years ago would have an indepth understanding of events that took place 3000 years previously on the other side of the planet. Even in modern times, most people have a very limited knowledge of world events beyond their immediate circle. It's more realistic for your character to know little of most events, or to hold a distorted version of the story. For example, how would your character have precise details of the fight between Arthas and Illidan? It's unlikely that either Arthas or Illidan would be in the habit of telling people what happened and your character wouldn't have witnessed it (note that this could be rather easy for undead or blood elves).
* '''Knowledge of the future''' As expansions are launched, some players make the mistake of endowing their character with knowledge of future events. For example, a character knowing that the dark portal was going to be opened and that they would meet the Naaru, prior to the portal actually opening. Rumours can be an effective approach, but claiming definitive knowledge of the future is bad.

If your character has knowledge of a major world event, ensure that there is a plausible way in which they could have learnt of it. Players often react negatively to characters who just seem to know too much, and they risk being considered a [http://www.wowwiki.com/Guide_to_roleplaying#Mary_Sues Mary Sue].

=== Groups/Clubs/Guilds ===
Many of these ideas could be performed best with group of over three people, whether as a social occasion between friends, open invitations to all to join as a club, or a formal thing as a guild, give some of these ideas a go.

* '''Boxing club''' Start up a (drunken) bare fist fight club. Get all violent and personal with your buddies. ([http://wow.allakhazam.com/db/item.html?witem=7736 You shouldn't talk about the club.] ~~)
* '''Church services''' Conduct a regular sermon and pray amongst peers. Crimson Alliance (some guild?) may do this if.
* '''University''' Elect yourself dean after creating a university! This worked great on my old server, study such things as arcane, botany, biology, human sciences, politics!
* '''Acting troupe''' We all roleplay characters. Ever thought of roleplaying a character in character?! Replay great dramas such as Hamlet, or put a modern twist on them such as LOLio and Juliet. The Capulets and the pwnz0rs. You could re-enact lore scenes.
* '''Surf, Turf n beer Crew''' Conduct a regular excursion to a pub, order some beautiful tender wolf steaks, lobster and stout. Discuss whatever! (And harass waitresses.)
* '''Rebels''' On many PVP-RP (and RP) servers, a small minority of people want to keep the Treaty between Thrall and Jaina Proudmoore intact. Easy to do with two side-by-side computers for 'translating' languages, but fun to do with emotes regardless!
* '''Hotel / Concierge''' Maybe one of the places in Ironforge is transformed into a 5 star inn! Dinner is served, you, your pet and entourage of luggage are looked after, completely at your leisure. May keep close ties with the masseuse, chef and garbage collectors. Oh, don't gasp too hard when the 5 gold (or more) bill comes though!
* '''Linguist''' A group of people might want to create their own language? Or the study of many languages,

 
 
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